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Global Casino Gaming Equipment Market Research Insights 2019-2024- Scientific Games, IGT, Aristocrat Leisure, & more

Global Casino Gaming Equipment Market Research Insights 2019-2024- Scientific Games, IGT, Aristocrat Leisure, & more
The Casino Gaming Equipment market referenced in the report has all the useful essential information, for example, the financial strategies, applications, future growth, development and advancement components referenced in a positive way. The geographical and Casino Gaming Equipment industrial dominance is relied upon to enable the market to cut out a name for itself on a worldwide scale.
Major applications of Casino Gaming Equipment Market are also evaluated based on their performance. Different Casino Gaming Equipment market properties such as limitations, future aspects, and growth drivers of every segment have been studied.
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Casino Gaming Equipment Market
Top players operating in the market have been profiled in the report, with their revenue, volume, import-export data, and global market share. Top Companies Profiled in this Report includes: Scientific Games, IGT, Aristocrat Leisure, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi, Interblock, Gaming Partners International, Tcs John Huxley
The information and data provided in this report would definitely enable small and medium market players operating in the Casino Gaming Equipment Market, to gain market competition and increase their current market presence. The report will also enable them to plan their next strategic move to increase its global market share.
Casino Gaming Equipment Market Growth by Types: Gaming Chips, Slot Machines, Casino Tables, Video Poker Machines, Other
Casino Gaming Equipment Market Extension by Applications: Replacement, New expansion
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The Global version of this report with a geographical classification would cover regions: North America (USA, Canada and Mexico), Europe (Germany, France, UK, Russia and Italy), Asia-Pacific (China, Japan, Korea, India and Southeast Asia), South America (Brazil, Argentina, Colombia etc.), Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)
Strategic Points Covered in TOC: Chapter 1: Introduction, market driving force product scope, market risk, market overview, and market opportunities of the global Casino Gaming Equipment market. Chapter 2: Evaluating the leading manufacturers of the global Casino Gaming Equipment market which consists of its revenue, sales, and price of the products. Chapter 3: Displaying the competitive nature among key manufacturers, with market share, revenue, and sales. Chapter 4: Presenting global Casino Gaming Equipment market by regions, market share and with revenue and sales for the projected period. Chapter 5, 6, 7, 8 and 9: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries in these various regions.
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Casino Gaming Equipment Market Size by Regional Outlook, Competitive Strategies and Forecasts to 2025

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Casino Gaming Equipment Market Research Report Released With Growth, Latest Trends & Forecasts Till 2025

Casino Gaming Equipment Market Research Report Released With Growth, Latest Trends & Forecasts Till 2025
https://preview.redd.it/8oqutql1lfl21.png?width=298&format=png&auto=webp&s=a48b16aad7f011348273cea2640a0a060675cb53
Excell Reports announces the addition of new study based research report on Casino Gaming Equipment Market to their suite of offerings. The report provides key statistics on the market status of the Casino Gaming Equipment manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the industry. Firstly, the report provides a basic overview of the industry including its definition, applications and manufacturing technology. Then, the report explores the international major industry players in detail. In this part, the report presents the company profile, product specifications, capacity, production value, and 2013-2018 market shares for each company. Through the statistical analysis, the report depicts the global total market of Casino Gaming Equipment industry including capacity, production, production value, cost/profit, supply/demand and Chinese import/export. The total market is further divided by company, by country, and by application/type for the competitive landscape analysis. The report then estimates 2018-2023 market development trends of Casino Gaming Equipment industry. Analysis of upstream raw materials, downstream demand, and current market dynamics is also carried out. In the end, the report makes some important proposals for a new project of Casino Gaming Equipment Industry before evaluating its feasibility. Overall, the report provides an in-depth insight of 2013-2023 global Casino Gaming Equipment industry covering all important parameters.
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The report features in-depth analysis of the global market with a focus on factors that influence the market, such as drivers, restraints, and key trends. The report will let you discover the future market prospects along with the most lucrative areas in the industry. This research based study lets you assess forecasted sales at overall world market and regional level with the interviews, financial results, and revenue predictions. It also analyses the import and export and draws a market comparison focused upon the Development Trend.
The report features:

  • Overview of the industry, including definitions, classification and segmentation on the basis of application, product, geography and competitive market share
  • All-inclusive assessment of the market
  • Industry validated and statistically-supported market data
  • Facts and statistics
  • Business outlook and developments
  • Market forecasts for the projected time frame
  • Qualitative analyses (including SWOT analysis), product profiles and commercial developments.
  • Key participants, company profiles, market trends, and business strategies
To view the table of contents and know more details please visit: https://www.excellreports.com/product/technology-media-telecommunications/global-and-chinese-casino-gaming-equipment-industry-2018-market-research-report/
Regional Insights:
The report lets you have an edge across the targeted regions with the comprehensive competitive framework. It analyzes the market on the basis of segmentation at a regional level coupled with price rate, profit, forecast, and estimates. The report studies the use of Casino Gaming Equipment across several sectors to study and projects the future growth prospects. The report covers regional analysis of the market with respect to the existing market size and future prospects. It features historical stats, data and revenue estimation of the market segments and sub-segments in accordance with the top geographic regions and their countries. It discusses the current scenario of the Casino Gaming Equipment market across major geographic segments, Europe, Southeast Asia and North America along with analysis of various country level United States, China, Japan and India markets for the demand of Casino Gaming Equipment across each of these regions.
Competitive Landscape:
The Casino Gaming Equipment market is characterized by the presence of a significant number of market participants. The research report lets you identify key organizations holding the greatest potential. Is also helps you stay ahead by figuring out capabilities, commercial prospects and progress of the key players. It also analyzes latest advancements in technology along with major industry participants profiled in the report. A review of macro and micro factors vital for the present market participants and new companies lets you evaluate competitive dynamics. The commercial analysis and insights of Casino Gaming Equipment market will let you stay well-versed with valuable business intellect on Casino Gaming Equipment market.
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Excell reports is one of the leading distributors of Market research reports produced by premium publishers. Being a one stop solution for research requirements, our Market Intelligence reports help our clients to keep abreast of thousands of industries all-round the globe. A better understanding of the predicted market conditions, a clear picture of supply and source industries allows our clients to closely monitor competitor activities. Our large database of more than 50,000 quality driven reports from over 40+ leading publisher ensures that your market research requirements are sufficed
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Global Casino Gaming Equipment Market Size Study By Product Type, End-User and Regional Forecast 2018-2023

Global Casino Gaming Equipment Market Research Report presents detailed information on the latest market trends, development scope and business growth is presented. The business strategies applied for Casino Gaming Equipment growth are explained. All major elements like market share, Casino Gaming Equipment geographical regions, market drivers, CAGR value and market risks are evaluated. The competitive scenario between Casino Gaming Equipment industry, key drivers are studied.
International top vendors of Casino Gaming Equipment Market, production capacity, growth rate, consumption and import-export details are explained. Top geographical regions analysed in the study include North America, Europe, Asia-Pacific, Middle East & Africa and South America. The Casino Gaming Equipment product introduction, varied applications, types are explained in this study.
Download Free Sample Report Copy @: https://www.globalmarketers.biz/report/chemicals-and-materials/2018-global-casino-gaming-equipment-industry-depth-research-report/119119#request_sample
Global Casino Gaming Equipment Market Segment by Manufacturers, this report covers:
Scientific Games Igt Aristocrat Leisure Novomatic Konami Gaming Ainsworth Game Technology Everi Interblock Gaming Partners International Tcs John Huxley
Global Casino Gaming Equipment Market Segment by Type, covers
Gaming Chips Slot Machines Casino Tables Video Poker Machines Other
Global Casino Gaming Equipment Market Segment by Applications can be divided into:
Casino Mall Other
Vital information on growth opportunities, market risks in Casino Gaming Equipment industry will depict the industry performance at present and in near future. Casino Gaming Equipment Industry plans and policies, new product launch events, mergers & acquisition and technological advancements are explained. The upstream raw material suppliers of Casino Gaming Equipment, manufacturing base, cost structures and production process analysis are analysed. Also, the marketing channels of Casino Gaming Equipment industry, downstream buyers, labor cost involved and price structures are elaborated.
The Global Casino Gaming Equipment market value and growth rate for each application, type and region is studied from 2013-2018. The import-export details, production and consumption status of Casino Gaming Equipment Market is provided for every region and key countries present in this region. Furthermore, the SWOT analysis to predict the Casino Gaming Equipment growth drivers, threats to the industry are studied.
Segment Casino Gaming Equipment competitive landscape will illustrate the dynamic competitive scenario among elite players in this market. A complete product portfolio, market share in 2017, and gross margin status is covered. In the next part, market value, volume and Casino Gaming Equipment consumption forecast from 2018-2023 are conducted. The forecast analysis will help in strategic business planning to achieve substantial growth in future. This will also lead to new project plans and investment feasibility analysis.
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The Casino Gaming Equipment report projects advancements and futuristic demand from 2018-2023. Downstream demand, raw materials analysis and market dynamics are explained. An extensive and valuable analysis with the latest development will provide feasibility study. All significant Casino Gaming Equipment parameters and complete insights on industry facts are explained. The revenue, capacity, manufacturing, production rate and import-export status are presented. Lastly, research conclusions, data sources, in-depth research methodology and analysts view, suggestions are offered.
Key Features Of Global Casino Gaming Equipment Market Report Are As Follows:
The assessment of growth opportunities in Casino Gaming Equipment with market size, share and forecast data is covered in this report. The growth drivers of this industry are extensively focused. Top elite Casino Gaming Equipment industry players, their business plans and tactics are explained with the analysis of market risks. Revenue analysis, market status, production and consumption analysis is presented.
The segmented Casino Gaming Equipment industry analysis provides a key focus on every segment like product types, applications and geographical regions. The study of past market status, the present status will lead to forecast study and market share view. An in-depth study on company profiles, product portfolio, sales, revenue and gross margin statistics is conducted. Additional players can be studied as per the user’s interest.
Browse Table Of content @: https://www.globalmarketers.biz/report/chemicals-and-materials/2018-global-casino-gaming-equipment-industry-depth-research-report/119119#table_of_contents
Casino Gaming Equipment analysis of upstream buyers, industry chain view, manufacturing process and downstream suppliers will provide useful industry insights. Financial analysis and key advancements to be taken place in the near future are portrayed in this study. Consumption, production and revenue forecast are key attractions of the report. Also, the information on traders, distributors, manufacturers and dealers are covered on a global scale.
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Global Casino Gaming Equipment Market to Become Worth US$ 22.5 Billion by 2020 and is Projected to Register a ...

Global Casino Gaming Equipment Market to Become Worth US$ 22.5 Billion by 2020 and is Projected to Register a ... submitted by Corsterix to GameFeed [link] [comments]

Global Casino Gaming Equipment Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2023

Global Casino Gaming Equipment Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2023
Detailed market research on the Global “Casino Gaming Equipment Market " examines the performance of the market. It contains an in-depth study of market conditions and a globally competitive environment. This report analyses in detail the potential of the market in current and future perspectives from various angles.
Casino Gaming Equipment Market
Analysed key elements of the Casino Gaming Equipment Market based on current industry conditions, market demand, market players' business strategies and future perspectives from various angles. Market analysis is a market assessment tool used by business analysts to understand the complexities of the industry.
Leading Manufacturers Companies Analysis are Scientific Games,IGT,Aristocrat Leisure,Novomatic,Konami Gaming,Ainsworth Game Technology,Everi,Interblock,Gaming Partners International,Tcs John Huxley
To Get Sample Pages of Report here: https://www.research2reports.com/sample-report-manufacturing-construction/R2RQY10137/18608
In the first part, Casino Gaming Equipment Market study deals with the complete overview of the market, which consists of definitions, a wide range of statements, kinds and an entire market chain structure. The global security business analysis moreover consists of the ambitious landscape of market expansion history and important development drifts presented by market. Market trade introduces more extensive guidelines for a high growth potential industries professional survey with industry analysis.
Firstly, the report covers the top Casino Gaming Equipment Market manufacturing industry players from regions like United States, EU, Japan, and China. It also characterizes the market based on geological regions.
Further, the research report gives information on the company profile, market share and contact details along with value chain analysis of Casino Gaming Equipment Market, market rules and policies, circumstances driving the growth of the market and compulsion blocking the growth. Market development scope and various business strategies are also mentioned in this report.
following are real Table of Content of Casino Gaming Equipment Market Report:
  1. Industry Synopsis of Casino Gaming Equipment Market.
    1. Market Company Manufacturers Overview and Profiles.
    2. The Casino Gaming Equipment Market analysis of Technical Data and Manufacturing Plants.
    3. The market analysis of Capacity, Production and Revenue.
    4. Price, Cost, and Gross Margin Analysis of market by Regions, Types and Manufacturers.
    5. Market industry Consumption Volume, industry Consumption Value and Sale Price Analysis by Regions, Types and Applications.
    6. Casino Gaming Equipment Market Supply, Import, Export and Consumption Analysis.
    7. Major manufacturers Analysis of market industry.
    8. Marketing Trader or Distributor Analysis of market.
    9. Industry Chain Analysis of market.
    10. Development Trend Analysis of Casino Gaming Equipment Market.
    11. New Project Investment Feasibility Analysis of market.
    12. Conclusion of the market industry.
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บาคาร่าฟรี คาสิโนเกมเครื่องใช้ไม้สอยความรู้ความเข้าใจตลาด | การวิเคราะห์เชิงกลยุทธ์อุตสาหกรรมพัฒนาการเน้นที่ผู้เล่นหลักชั้นนํารวมทั้งการวิเคราะห์การเจริญเติบโตของรายได้โดยการคาดหมาย 2025

บาคาร่าฟรี คาสิโนเกมเครื่องใช้ไม้สอยความรู้ความเข้าใจตลาด | การวิเคราะห์เชิงกลยุทธ์อุตสาหกรรมพัฒนาการเน้นที่ผู้เล่นหลักชั้นนํารวมทั้งการวิเคราะห์การเจริญเติบโตของรายได้โดยการคาดหมาย 2025

https://preview.redd.it/ua3nrcnzu4k51.jpg?width=376&format=pjpg&auto=webp&s=8c842dd52aeb613440075ec58848013578cf3ccf
บาคาร่าฟรี "วัสดุอุปกรณ์คาสิโน" 2020 ทั่วทั้งโลกมีสาเหตุสําคัญอาทิเช่นแนวโน้มปัจจุบันไดรเวอร์ความสามารถผู้เล่นที่สําคัญรายได้อัตราการเติบโตรวมทั้งยอดจำหน่ายจำนวนรวมทั้งข้อมูลเชิงลึกของลูกค้า รายงานปัจจุบันโดย regal ข่าวกรองเกี่ยวกับตลาดเครื่องใช้ไม้สอยการเล่นเกมคาสิโนทั้งโลกพินิจพิจารณาผลพวงของ COVID 19 ในอุตสาหกรรม รายงานรู้เรื่องแนวโน้มอุตสาหกรรมโลกในด้านของเหตุการณ์ตลาดเดี๋ยวนี้แนวโน้มผู้เล่นที่สะดุดตาในอุตสาหกรรมแล้วก็กรรมวิธีการต้นสายปลายเหตุพวกนี้คาดว่าจะเพิ่มตลาด Casino Gaming Equipment ในตอนช่วงเวลาการคาดคะเน การศึกษาเรียนรู้และค้นคว้าและทำการวิจัยโดยการวิเคราะห์ต้นสายปลายเหตุ บาคาร่าฟรี การวิเคราะห์หน่วยสืบราชการลับที่มีการเปลี่ยนรวมทั้งจะส่งผลกับตลาดวัสดุอุปกรณ์การเล่นเกมคาสิโนในอนาคตอันใกล้
การแข่งขันชิงชัยทั้งโลกคาสิโนเครื่องใช้ไม้สอยการเล่นเกมตลาดโดยผู้สร้าง TOP, กับการสร้าง, ราคา, รายได้ (ค่า) แล้วก็ผู้สร้างแต่ละรายแล้วก็
เพื่อความรู้ความเข้าใจที่ดียิ่งขึ้น - ไปกับนี้ฟรีแบบอย่างรายงานการเปิดใช้งานกับตารางที่เกี่ยวโยงแล้วก็จำนวน (รับในทันที 10% ส่วนลด): 40
ตลาดเครื่องไม้เครื่องมือเกมคาสิโนทั้งโลกคาดเดาถึง 2025 ให้ข้อมูลดังเช่นว่าโปรไฟล์ บริษัท ภาพสินค้าและก็ข้อมูลจําเพาะกําลังการสร้างการสร้างราคาต้นทุนรายได้แล้วก็ข้อมูลติดต่อ วัตถุดิบรวมทั้งเครื่องไม้เครื่องมือแล้วก็การวิเคราะห์ความปรารถนาปลายน้ํายังดําเนินการ ตลาดทั้งโลก Casino Gaming Equipment แนวโน้มแล้วก็วิถีทางการตลาดมีการพินิจพิจารณา ท้ายที่สุดความน่าจะเป็นของโครงงานลงทุนใหม่ได้รับการวัดรวมทั้งสรุปผลการศึกษาเรียนรู้โดยรวมที่นําเสนอ
ทวีปเอเชียแปซิฟิค
ทวีปอเมริกา
ยุโรป
อเมริกาใต้
ตะวันออกกลางรวมทั้งแอฟริกา
การวิเคราะห์ภูมิภาคตลาดเครื่องใช้ไม้สอยการเล่นเกมคาสิโนครอบคลุมภูมิภาคตั้งแต่นี้ต่อไปทวีปอเมริกาเหนือ, ยุโรป, ทวีปเอเชียแปซิฟิค, อเมริกาใต้, ตะวันออกกลางและก็แอฟริกา.
ภูมิภาคตลาดวัสดุอุปกรณ์คาสิโนทั่วทั้งโลก
จำพวกทั่วๆไป
บนรากฐานของผู้ใช้จุดหมายปลายทาง / การใช้แรงงานรายงานนี้เน้นไปที่สถานะและก็แนวโน้มสําหรับการใช้แรงงานที่สําคัญ / ผู้ใช้จุดหมายการบริโภค (วิธีขาย), ส่วนแบ่งตลาดและก็อัตราการเจริญเติบโตสําหรับแต่ละโปรแกรมแล้วก็
ติดอยู่ สิ โน
คําถามหลักบางข้อที่ตอบในรายงานนี้
อัตราการเจริญเติบโตของตลาดโมเมนตัมหรือตลาดเร่งความเร็วจะดําเนินในตอนช่วงเวลาการคาดหมาย?
อะไรเป็นสาเหตุสําคัญสำหรับการสนับสนุนคาสิโนเกมทั้งโลกเครื่องใช้ไม้สอยคาดเดาตลาด?
ขนาดของตลาดเครื่องไม้เครื่องมือการเล่นเกมคาสิโนใหม่ๆค่าเท่าไรในปี 2019
สิ่งที่จะเป็นขนาดของตลาดเครื่องไม้เครื่องมือการเล่นเกมคาสิโนที่เกิดขึ้นใหม่ในปี 2026?
ตลาดกําลังเติบโตหรือต่ำลงไหม
สิ่งที่แนวโน้มความท้ารวมทั้งปัญหาที่จะส่งผลเสียในการพัฒนารวมทั้งขนาดของตลาดเครื่องใช้ไม้สอยคาสิโนสุดยอด?
จำนวนแนวทางการขายรายได้รวมทั้งการวิเคราะห์ราคาของผู้สร้างชั้นนําของตลาดเครื่องใช้ไม้สอยเกมคาสิโนเป็นยังไง?
อะไรเป็นช่องทางทางการตลาดวัสดุอุปกรณ์เล่นเกมคาสิโนและก็ภัยรุกรามเผชิญโดยคนขายในอุตสาหกรรมวัสดุอุปกรณ์เกมคาสิโนทั้งโลก?
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คาสิโนการเล่นเกมวัสดุอุปกรณ์การวิเคราะห์จำนวนตลาด, ขนาด, ส่วนแบ่งแล้วก็แนวโน้มที่สําคัญ 2019-2020

คาสิโนการเล่นเกมวัสดุอุปกรณ์การวิเคราะห์จำนวนตลาด, ขนาด, ส่วนแบ่งแล้วก็แนวโน้มที่สําคัญ 2019-2020

https://preview.redd.it/tduv8nb5uch51.jpg?width=376&format=pjpg&auto=webp&s=d8a5d20e00e48f4e035e81fe10da61ce1a596021
Casino Gaming Equipment Insights 2020 เป็นการเล่าเรียนแบบมือโปรและก็เชิงลึกเกี่ยวกับสถานะเดี๋ยวนี้ของอุตสาหกรรมเครื่องใช้ไม้สอยเกมคาสิโนทั้งโลกโดยเน้นตลาดโลก รายงานนี้มีสถิติสําคัญเกี่ยวกับสถานะตลาดของผู้สร้างเครื่องใช้ไม้สอยเล่นเกมคาสิโนและก็เป็นแหล่งข้อมูลที่มีคุณค่าของคําแนะนําและก็แนวทางสําหรับ บริษัท และก็บุคคลที่พอใจในอุตสาหกรรม โดยรวมแล้วรายงานนี้ให้ข้อมูลเชิงลึกเชิงลึกของตลาดเครื่องใช้ไม้สอยเกมคาสิโนทั่วทั้งโลก 2019-2025 ครอบคลุมพารามิเตอร์ที่สําคัญทั้งผอง
ตลาดนี้เครื่องไม้เครื่องมือการเล่นเกมคาสิโนยังพิณในความเข้มการแข่งขันชิงชัยอย่างละเอียดลออกำหนดแล้วก็ประเมินผู้เล่นชั้นนําในตลาดวัสดุอุปกรณ์การเล่นเกมคาสิโนและก็กระตุ้นการเติบโตของพวกเขา นอกจากต้นสายปลายเหตุดังที่กล่าวถึงมาแล้วรวมทั้งคุณสมบัติของตลาดเครื่องไม้เครื่องมือการเล่นเกมคาสิโนรายงานนี้เฉพาะถอดรหัสการศึกษาและทำการค้นพบที่มีชื่อแล้วก็สรุปเกี่ยวกับเหตุที่มากมายแล้วก็การตัดสินใจกระตุ้นการเติบโตที่ทําให้ตลาดเครื่องใช้ไม้สอยเล่นเกมคาสิโนนี้ทํากําไรได้สูง
จุดสําคัญของคาสิโนเกมวัสดุอุปกรณ์ตลาดรายงาน:
รายงานให้ภาพรวมเบื้องต้นของอุตสาหกรรมวัสดุอุปกรณ์การเล่นเกมคาสิโนรวมทั้งความหมายการใช้แรงงานรวมทั้งเทคโนโลยีการสร้าง
รายงานสํารวจผู้เล่นอุตสาหกรรมหลักระหว่างชาติและก็จีนในเนื้อหา ส่วนนี้รายงานนําเสนอเนื้อหาบริษัท ข้อมูลจําเพาะสินค้า กําลังการสร้าง ราคาการสร้าง รวมทั้งส่วนแบ่งการตลาด 2018-2025 สําหรับแต่ละบริษัท
ผ่านการวิเคราะห์ทางสถิติรายงานบ่งบอกถึงถึงตลาดรวมทั่วทั้งโลกของอุตสาหกรรมเครื่องใช้ไม้สอยเกมคาสิโนรวมทั้งกําลังการสร้างการสร้างค่าการสร้างทุน / กําไรอุปทาน / อุปสงค์รวมทั้งนําเข้าจีน / ส่งออก
ตลาดทั้งสิ้นจะถูกแบ่งตามบริษัทตามประเทศและก็การปรับใช้ / ชนิดสําหรับการวิเคราะห์ภูมิทัศน์การประลอง
รายงานแล้วคาดการณ์แนวโน้มการพัฒนาตลาด 2018-2025 ของอุตสาหกรรมเครื่องไม้เครื่องมือเกมคาสิโน เว็บพนันบอล ดีที่สุด pantipการวิเคราะห์วัตถุดิบต้นน้ําความปรารถนาปลายน้ําและก็ความเคลื่อนไหวของตลาดในตอนนี้จะดําเนินการยัง
รายงานทําให้บางข้อเสนอแนะที่สําคัญสําหรับโครงงานใหม่ของอุตสาหกรรมเครื่องใช้ไม้สอยการเล่นเกมคาสิโนก่อนจะประเมินความน่าจะเป็นของมัน
ผู้สร้างต่อแต่นี้ไปได้รับความปกป้อง:
เกมวิทยาศาสตร์
IGT
ออริสโตคคอยทเลเชอร์
โนโบว่ากล่าวก
เกมโคนาไม่
เทคโนโลยีเกม Ainsworth
เอเวอร์ริ
อินเตอร์บล็อค
ผู้สนับสนุนเกมระหว่างชาติ
หนซี จอห์น ฮักซ์ลีย์

แบ่งกลุ่มตามภูมิภาค
ทวีปอเมริกา
ยุโรป
จีน
ประเทศญี่ปุ่น
แบ่งส่วนตามประเภท
ชิปเกม
เครื่องสล็อต
ตารางคาสิโน
เครื่องโป๊กเกอร์วิดีโอ
อื่นๆ
แบ่งตามการดัดแปลง
ติดอยู่ สิ โน
มอลล์
อื่นๆ
เหตุผลสำหรับการซื้อรายงานนี้:
* คาดคะเน 2018-2025 Casino Gaming วัสดุอุปกรณ์แนวโน้มการพัฒนาตลาดกับแนวโน้มปัจจุบันแล้วก็การวิเคราะห์ SWOT
* เหตุการณ์ความเคลื่อนไหวตลาดพร้อมด้วยช่องทางการเติบโตของตลาดในปีที่จะมา
* การวิเคราะห์การแบ่งส่วนตลาดรวมทั้งการศึกษาเรียนรู้เชิงประสิทธิภาพและก็เชิงจำนวนประสมประสานผลพวงของทางด้านเศรษฐกิจและก็แนวทาง
* ระดับภูมิภาคแล้วก็ประเทศการวิเคราะห์บูรณาการอุปสงค์แล้วก็อุปทานกองกําลังที่มีผลต่อการเติบโตของตลาด
* ภูมิทัศน์การประลองที่เกี่ยวกับส่วนแบ่งตลาดของผู้เล่นที่สําคัญพร้อมด้วยแผนการใหม่และก็แผนการที่นํามาใช้โดยผู้เล่นในสมัยก่อนห้าปี
* ครอบคลุมโปรไฟล์บริษัทครอบคลุมคำแนะนำสินค้าข้อมูลทางด้านการเงินที่สําคัญการพัฒนาปัจจุบันการวิเคราะห์ SWOT แล้วก็อุบายการว่าจ้างโดยผู้เล่นตลาดหลัก
submitted by dannycrown8866 to u/dannycrown8866 [link] [comments]

Casino Equipment Market Overview and Scope 2019 to 2026 | Key Players: Konami Gaming, Inc., Everi Holdings Inc., Gary Platt Manufacturing, Tcsjohnhuxley, etc.

Casino Equipment Market Overview and Scope 2019 to 2026 | Key Players: Konami Gaming, Inc., Everi Holdings Inc., Gary Platt Manufacturing, Tcsjohnhuxley, etc.
Casino Equipment Market
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submitted by hannah_jack to MechGadgetReports [link] [comments]

Toronto and Peel will enter Stage 1 Lockdown on Monday

From Ford's press conference. More info coming soon. 1201am on Monday this goes into effect
Read it here:
https://www.reddit.com/ontario/comments/jv100c/ontario_covid_color_zones_read_this_post_to_see

Organized public events, social gatherings and religious services, rites and ceremonies

Restaurants, bars and food or drink establishments

  • Indoor and outdoor service prohibited
  • Take out, drive through and delivery permitted, including sale of alcohol

Sports and recreational fitness facilities

  • Closed for indoor and outdoor except for high performance and professional athletes
  • Community centres and multi-purpose facilities (for example, YMCA) allowed to be open for permitted activities such as child care services

Meeting and event spaces

  • Closed with limited exceptions for:
    • day camps for children
    • recreational and skill building programs under the Child Care and Early Years Act, 2014
    • alcohol or substance abuse counselling
    • court services
    • government services
    • mental health support services

Retail

  • Retail permitted to be open for curbside pick-up or delivery only (in-person retail shopping not permitted)
  • Exceptions where in-person shopping is permitted:
    • supermarkets, grocery stores and convenience stores
    • hardware stores
    • other retailers selling groceries
    • beer and wine and liquor stores
    • pharmacies and safety supply stores
  • 50% capacity limits in retail outlets permitted to open for in-person shopping
  • Motor vehicle sales permitted to be open for in-person shopping by appointment only and other safety restrictions
  • Garden centres, plant nurseries permitted for curbside pick-up or delivery; indoor by appointment only
  • Outdoor markets permitted
  • Malls open, with:
    • retail outlets in malls permitted to be open for curbside pick-up or delivery only (in-person retail shopping not permitted)
    • full access to businesses and organizations permitted to be open (for example, pharmacy, dentist)
    • food court open for take-away only
  • Requirement to maintain 2 metres while standing in line and flow management

Personal care services

Closed

Casinos, bingo halls and gaming establishments

Closed

Cinemas

Closed, except for:
  • drive-in cinemas
  • rehearsal or performing a recorded or broadcasted event

Performing arts facilities

  • Closed to spectators
  • Rehearsal or performing a recorded or broadcasted event permitted
  • Performers and employees must maintain 2 metre physical distance except for purposes of the performance
  • Singers and players of brass or wind instruments must be separated from any other performers by plexiglass or other impermeable barrier
  • Drive-in performances permitted

Amusement parks, water parks

  • Closed

Bathhouses and sex clubs

  • Closed

Boarding kennels and stables

  • Permitted to open for animal’s owner to visit the animal, assist in the care or feeding of the animal or, as applicable, ride the animal

Campgrounds

  • Campsites must be made available only for trailers and recreational vehicles that are used by individuals who are in need of housing, or are permitted to be there by the terms of a full season contract
  • Only campsites with electricity, water service and facilities for sewage disposal may be provided for use
  • All recreational facilities in the campground and all other shared facilities in the campground, other than washrooms and showers, must be closed
  • Short-term campground rentals that were reserved on or before November 22, 2020 are permitted; no new reservations after November 22, 2020 permitted, except for individuals who are in need of housing

Cannabis

  • Permitted by curb-side pick-up

Driving instruction

  • In-person driving instruction not permitted
  • Virtual permitted

Household services

  • Domestic and cleaning and maintenance services permitted, including:
    • housekeepers, cooks, maids and butlers
    • personal affairs management
    • nanny services and babysitters
    • other domestic personnel
    • house cleaning
    • indoor or outdoor painting
    • pool cleaning
    • general repairs
  • Outdoor cleaning and maintenance services permitted

Horse racing

  • Training only, no races
  • No spectators

Hotels, motels

  • Permitted to operate except for any pools, fitness centres, meeting rooms and other recreational facilities that may be part of the operations of these businesses

Libraries

  • Open for curbside, delivery and pick-up
  • Patrons permitted to enter libraries for contactless drop-off and pick-up, and to access computers, photocopiers, or similar services
  • May open for permitted services (for example, child care services, AA meetings)
  • No classes

Marinas, boating clubs, golf courses and driving ranges

  • Marinas and boating clubs permitted to operate for fuel supply, watercraft repair and servicing, watercraft docking and watercraft launching services for essential purposes
  • Clubhouses, restaurants, pools, meeting rooms, fitness centres or other recreational facilities on the premises closed to the public, with limited exceptions
  • Golf courses and driving ranges:
    • Outdoors permitted
    • Indoors closed
  • Indoor shooting ranges closed

Media industries

  • Film and television production, including all supporting activities such as hair, makeup and wardrobe, are permitted to open if they meet the following conditions:
    • No studio audiences may be permitted to be on the film or television set
    • The set must be configured and operated in such a way as to enable persons on the set to maintain a physical distance of at least two metres from other persons, except where necessary for the filming of the film or television production
    • Persons who provide hair or makeup services must wear appropriate personal protective equipment
  • Film and television post-production, visual effects and animation studios are permitted
  • Book and periodical production, publishing and distribution businesses are permitted
  • Interactive digital media businesses, including computer system software or application developers and publishers, and video game developers and publishers are permitted

Motorsports

  • Closed

Museums and other cultural amenities (for example, art galleries, science centres)

  • Closed

Nightclubs

  • Only permitted to open if they operate as a restaurant, bar, or other food and drink establishment (take-out, drive-through and delivery service only)

Personal services

  • In-person personal services not permitted, including:
    • personal shoppers
    • party and wedding planners
    • personal organizer services
    • personal physical fitness or sports trainers
    • house sitters
    • Photography studios and services
Closed
  • Real estate agencies
  • Permitted to operate; open houses permitted by appointment only

Short-term rentals

  • Existing bookings as of November 22, 2020 honoured regardless of when the rental occurs
  • No new bookings after November 22, 2020 permitted, except for individuals who are in need of housing
  • This does not apply to hotels, motels, lodges, resorts and other shared rental accommodation, including student residences

Strip clubs

  • Only permitted to open if they operate as a restaurant, bar, or other food and drink establishment (take-out, drive-through and delivery service only)

Tour and guide services

  • Closed

Veterinary services

Services that are permitted include:
  • Veterinary services and other businesses that provide for the health and welfare of animals, including farms, boarding kennels, stables, animal shelters and research facilities
  • Businesses that provide services for the training and provision of service animals
  • Businesses that provide pet services, including pet grooming services, pet sitting services, pet walking services and pet training services

Zoos and aquariums

  • Closed to the public
  • Permitted to operate for the care of animals
submitted by uarentme to ontario [link] [comments]

Join the International Simulation Football League

Have you ever wanted to live the life of a professional football player? Now is your chance! Come create your own football superstar in the International Simulation Football League. In the league, you control only one player. You create your player based on certain archetypes like Speed Rushing Linebacker, Receiving Running Back or Man to Man Corner, and can put points into various attributes to improve your player at creation and over the course of your career. We have a Rookie Mentor Team, a group of people dedicated to helping you create a player and potentially become the next super star of our league! This is a very exciting time to join the ISFL, as we will be changing sim engines from Draft Day Pro Sports: Football 16 to the brand new 2021 version!
After player creation you will work on improving your player and be drafted to a team in our Development League. You will spend a season on this team along with players made by other people learning the ins and outs of the league, and spending time together in the team’s virtual locker room on discord. After one season you will then be drafted by one of 14 Pro Teams!
Now you may be asking, how does my player get better? Mainly through activity! You earn points by completing various tasks like a weekly activity check, season and game predictions, and weekly training. There are also other fun tasks to earn training points like fantasy football, and fun ways to earn money for your player like betting in the casino and buying team stocks! You will be able to spend your earned points as you want to improve your player, as well as money for equipment and training, so that one day they'll have the chance to end up in the league's Hall of Fame! All the games are streamed live on Youtube, so you will get a chance to watch your player. During the season we have games streaming each day, Monday through Friday.
This league is completely free and run by volunteers! We are a fun community of over 300 users controlling players in the league, which means we have tons of football fans. We have plenty of spots open for rookies! We are in the last week of our 26th season. The Wild Card Playoffs are tonight and Ultimus (the league’s Super Bowl) is this Sunday, so head over to our Youtube and see what teams come out on top this year! The off-season will then begin with all new players being drafted into the Developmental League on January 20th. That is two weeks for you to prove to Teams that you deserve being drafted 1st overall. This is a perfect time to join! Come check us out and create your own Hall of Fame player!
Our discord link https://discord.gg/U6fKer9
Our site link https://forums.sim-football.com/
Our rookie guide link https://forums.sim-football.com/showthread.php?tid=6235
Our rookie discord link https://discord.gg/j8B9Jjz
If you have any questions - please feel free to ask!
submitted by iamslm22 to nfl [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

NBA Owners' net worth (Dan Gilbert's net worth rose from $7.5 billion to $45.3 billion this year)

...After his company went public. I had to include that in the title. Maybe now he won't be such a cheap bastard with his GMs. I had no idea Gilbert was now the second richest owner in the league.
Which made me wonder what other owners are worth (the title of this post was almost "why is Tilman Fertitta such a cheap bastard while Joe Lacob spends money like he thinks the shit's gonna rot?").
Which brings us to this handy Forbes list from March:
1. Steve Ballmer (Los Angeles Clippers): $51.4 billion
Ballmer scored a huge win this week for his dream of building a new arena. He bought the Forum for $400 million from the Madison Square Garden Company, which tried to block a new Clippers arena near the Forum in Inglewood, California.
2. Philip Anschutz (Los Angeles Lakers): $11.2 billion
Anschutz owns one-third of the Lakers, plus the arena in which they play, the Staples Center, in addition to the NHL’s Kings. \For those wondering, it's hard to find a reliable source on Jeanie's net worth but according to unreliable sources it's in the ballpark of $500 million*
3. Stanley Kroenke (Denver Nuggets): $10 billion
The real estate and sports mogul owns teams in the NBA, the NHL, the NFL, MLS and the Premier League.
4. Joseph Tsai (Brooklyn Nets): $9.9 billion
The cofounder of Alibaba Group completed his purchase of the Nets last year for $2.3 billion and bought the Barclays Center for an additional $1 billion.
5. Robert Pera (Memphis Grizzlies): $7.1 billion
Pera owns nearly three-quarters of wireless equipment maker Ubiquiti Networks. He was the lead investor in the Grizzlies purchase in 2012.
6. Daniel Gilbert (Cleveland Cavaliers): $6.2 billion
Gilbert made his first fortune from Quicken Loans, the largest online mortgage lender, which he cofounded in 1985 at 22 years old.*List is from March, before the IPO
7. Tom Gores (Detroit Pistons): $5.7 billion
Gores and his brother Alec are both private equity billionaires. The Pistons opened a new $90 million headquarters and training facility in September.
8. Micky Arison (Miami Heat): $5.3 billion
Arison’s net worth plummeted 33% over the past six weeks with the collapse in the stock price of Carnival Corp. The world’s largest cruise ship operator was founded by Arison’s father in 1972.
9. Tilman Fertitta (Houston Rockets): $4.4 billion
Fertitta furloughed roughly 40,000 employees at his casino and restaurant empire to curb the economic impact caused by coronavirus-induced shutdowns. His fortune is derived from his ownership of the Golden Nugget Casinos and Landry’s, a Texas-based restaurant and entertainment company.
10. Mark Cuban (Dallas Mavericks): $4.3 billion
Cuban was one of the first sports team owners to commit to paying hourly arena workers for games missed during the coronavirus crisis. He’s invested more than $20 million as a “shark” on ABC’s popular Shark Tank show.
11. Joshua Harris (Philadelphia 76ers): $3.7 billion
Harris cofounded private equity powerhouse Apollo Global Management in 1990 with fellow billionaires Leon Black and Marc Rowan. He remains a managing director there.
12. Gayle Benson (New Orleans Pelicans): $3.2 billion
Benson inherited the Pelicans and the NFL’s Saints when her husband, Tom, died in 2018.
13. Glen Taylor (Minnesota Timberwolves): $2.8 billion
His printing firm, Taylor Corp., generates more than $2 billion in revenue annually. Taylor also owns stakes in Minnesota’s MLS and WNBA teams.
14. Herb Simon (Indiana Pacers): $2.6 billion
The real estate mogul bought the Pacers with his since-deceased brother, Melvin, in 1983, for $10.5 million. Simon Property Group is one of the world’s largest real estate investment trusts, with 206 properties in the U.S.
15. Antony Ressler (Atlanta Hawks): $2.4 billion
Ressler cofounded private equity firm Ares Management in 1997. He owns a small piece of the Milwaukee Brewers, in addition to his controlling stake in the Hawks.
16. Michael Jordan (Charlotte Hornets): $2.1 billion
The NBA’s GOAT sold a minority stake in the Hornets in September in a deal that valued the team at $1.5 billion. Nike pays Jordan more than $100 million annuallybased on growing sales for the company’s Jordan Brand.
17. Marc Lasry (Milwaukee Bucks): $1.8 billion
Lasry, a hedge fund titan, joined Wes Edens to buy the Bucks in 2014 for $550 million. He was born in Morocco and moved to the U.S. at age 7 with his family.
18. Gail Miller (Utah Jazz): $1.7 billion
Miller transferred ownership of the Jazz in 2017 to a family legacy trust to deter her heirs from selling or moving the team. Gail and her since-deceased husband, Larry, bought the team for $22 million in 1986.
19. Jerry Reinsdorf (Chicago Bulls): $1.5 billion
Reinsdorf led a group of investors who bought a controlling stake in the Bulls for $9.2 million in 1985. Good timing. It was one year after the team drafted Michael Jordan, who led the Bulls to six NBA titles. The team is now worth $3.2 billion.
20. Theodore Leonsis (Washington Wizards): $1.4 billion
Leonsis initially built his fortune as a senior executive at AOL, before investing in sports teams like the Wizards and the NHL’s Capitals.
*Not included on the list but googled for your edification:
DeVos Family (Magic): $5.4 billion
James Dolan (Knicks): $2 billion
Joe Lacob (Warriors): $1.2 billion
Vivek Randive (Kings): $700 million
Robert Sarver (Suns): $400 million
Jody Allen (Trail Blazers): The sister of Microsoft cofounder, Paul G. Allen, took control of the team after his death. At the time her brother was worth $20 billion though he intended to give most of his fortune away...
Boston Basketball Partners LLC (Celtics): An American local private investment group formed to purchase the Boston Celtics
Maple Leaf Sports & Entertainment (Raptors): The Raptors are a subsidiary of MLSE
The Professional Basketball Club, LLC (Thunder): A group of OKC businessmen "who represent a wide variety of local and national business interests" owns the Thunder
Spurs Sports & Entertainment LLC (Spurs): An American sports & entertainment organization, based in San Antonio, Texas owns the San Antonio Spurs
submitted by whoriasteinem to nba [link] [comments]

Unnecessary extra chores you did in JRPGs because it triggered your min-maxing tendecy

One easy example would be in FFVI. Basically the game was easy enough that you don't need to max every character stats to beat the game.
But it is so hard to let go those sweet stats bonus you gain from Esper everytime you level up a character with it. Since not all Esper had the same bonus, and some are more beneficial than other, I ended up having to switch Esper often and always checking if anybody's about to level up so I would equip them the right one.
It is so hard to ignore, because it is right there in front of you, those sweet permanent stat. All you had to do is a little switch but after you did it once, you probably ended up doing it more and more, It turned into a chore.
I don't do it anymore to be honest.
submitted by shukrin to JRPG [link] [comments]

Respect Red Jacket Lupin the 3rd! (Lupin the 3rd Part 2)

"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread
Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.

Equipment

Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
Includes exploding chewing gum, exploding cigarettes, exploding cigars, an explosive hat an exploding head, a exploding lighter, a exploding mask, exploding navigation stick, an explosive suit, an explosive tooth, and an explosive watch
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, and a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's dial. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.

Speed

General
Movement
Reaction

Skill

Accuracy
Dodging
Driving
Escapes
Fighting Ability
General
Quick Thinking
Sleight of Hand

Disguises

As Lupin uses disguises all the time, gathering every single disguise he uses would fill the entire respect thread. I gathered some of my favorites for this section.
submitted by CalicoLime to respectthreads [link] [comments]

10 More Overlooked Single Player Indie Games

Here’s a link to the first post with 10 other overlooked indie games.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Inertial Drift
2. Pumpkin Jack
3. Pato Box
4. Ultra Hat Dimension
5. Penarium
6. SINNER: Sacrifice for Redemption
7. Tamashii
8. Daggerhood
9. The Bunker
10. Cybarian: The Time-Traveling Warrior
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to xboxone [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

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